Realize your ideas in the most creative way possible using the most advanced creative toolset on the market today. Autodesk Visual Effects and Editing solutions provide the high performance and interactivity needed to truly experiment and test new ideas. The combination of great talent with Autodesk tools is unbeatable.Use the best tools in the business.
From tracking to keying, color correction to motion estimation, and advanced timeline editing to our unique interactive 3D compositing environment, Autodesk Effects and Editing solutions offer you the broadest and richest toolset in the industry. No matter what the project demands, you can deal with it more creatively and efficiently, even exceeding the expectations of your clients.
Visual Effects Systems
Autodesk® Flame 2007
Industry-leading real-time visual effects design and compositing system.
Autodesk® Inferno 2007
The ultimate interactive design system for high-resolution visual effects.
Autodesk® Flint 2007
Advanced visual effects system for post-production and broadcast graphics.
Editing Systems
Autodesk® Smoke 2007
Integrated editing and finishing system for SD, HD, 2K film, and above.
Discreet® Fire 2007
The ultimate real-time, non-compressed, high-resolution, non-linear editing, and finishing system.
ZBrush 3.1 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their hands on a block of clay. ZBrush further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools.New Features
- Transpose
Posing your model is as simple as moving an action line. Create a mask to isolate an area, click and drag. It’s no more complicated than posing a clay model with your fingers - MATCAP
Matcap lets you apply real world texturing and lighting to your model. Sample a few points from your chosen photograph or texture; apply to your model, and seconds later you’ve got a model complete with texture and lighting - Perspective Camera
The perspective camera gives you the ability to apply perspective to your model, giving you the ability to adjust your focal length at will - Speed
Multithreaded support for up to 256 processors let ZBrush compute at the speed of your imagination - Higher Poly Count
Up to a billion polygons allow you to create objects with almost infinite detail. - HD Geometry
HD Geometry allows you to divide your model to 1 billion polygons, and your system will only process the polygons visible onscreen. - Topology
ZSpheres makes simple and fast work of creating a new topology. And the projection feature lets you shrink-wrap your topology to an existing model. - Scripted Interface
ZBrush’s integrated scripting lets you create an interface that suits your workflow and your needs. Move existing interface items as you like, or add entirely new buttons and palettes to your interface. - User Defined Alpha and texture Start up
Customize your environment with the alphas, textures, materials and plug-ins you use most. - New Movie Palette
Create, view or export ZBrush tutorials, movies, turntables, models, and even time-lapse videos of your sculpting process. - 64 bit support
ZBrush takes full advantage of your 64-bit system.
- Accelerated Performance
The integration of new technology into the software’s Adaptive Degradation System improves
interactive performance by automatically simplifying scene display to meet a user-defined target frame rate. You control how 3ds Max adjusts scene display—for example, whether the smallest objects are hidden or distant objects have less detail—and 3ds Max calculates how best to achieve it. When combined with the new Direct3D® mesh caching that groups objects by materials, the result is that tens of thousands of objects can be just as interactive as ten objects. In addition, loading, arrays, FBX® and OBJ export, and other areas of the software
perform significantly faster. - Scene Explorer Scene Management
3ds Max 2008 delivers Scene Explorer, a robust new tool that provides a hierarchical view of scene data and fast scene analysis, as well as editing tools that facilitate working with even the most complex, object-heavy scenes. Scene Explorer gives you the ability to sort, filter, and search a scene by any object type or property (including metadata)—with stackable filtering, sorting, and searching criteria. This new tool also enables you to save and store multiple Explorer instances and to link, unlink, rename, hide, freeze, and delete objects, regardless of what objects are currently selected in the scene. You can also configure columns to display and edit any object property, and because this feature is scriptable and SDK extendable, you can use callbacks to add custom column definitions. - Review Rendering
This powerful new toolset gives you immediate feedback on various render settings, enabling you to iterate rapidly. This means you can now quickly hone in on your desired look without waiting for a software render—perfect for over-the-shoulder client/boss feedback sessions, and other iterative workflows. Based on the latest game engine technology, Review delivers interactive viewport previews of shadows (including self-shadowing and up to 64 lights simultaneously), the 3ds Max sun/sky system, and mental ray Architectural and Design material settings. - MAXScript ProEditor
3ds Max 2008 marks the debut of the new MAXScript ProEditor. This intuitive new interface for working with MAXScript includes multilevel undo functionality; fast, high-quality code colorization; rapid opening of large documents; line number display; regular expressions in search/replace; folding of sections of the script; support for user-customization; and many
other features. - Enhanced DWG Import
3ds Max 2008 delivers faster, more accurate importing of DWG files. Significantly improved memory management enables you to import large, complex scenes with multiple objects in considerably less time. Improved support for material assignment and naming, solid object import, and normals management facilitate working with software products based on the Revit 2008 platform. Plus, a new Select Similar feature identifies all objects in an imported DWG scene that contain characteristics similar to those of a selected object. This capability lets you select and edit multiple imported objects simultaneously— dramatically streamlining DWG-based workflows. - Artist-Friendly Modeling Options
3ds Max 2008 gives you a more streamlined, artistfriendly modeling workflow through a collection of hands-on modeling options that let you focus on the creative process. These options include selection previewing and the ability to have existing modeling hotkeys and pivots become temporary overrides. - Biped Enhancements
This latest release provides new levels of flexibility with regard to your Biped rigs. A new Xtras tool lets you create and animate extraneous Biped features anywhere on your rig (for example, wings or additional facial bones) and save them as BIP files. These files are supported in Mixer and Motion Flow, as well as in layers where new layering functionality enables you to save BIP files as offsets from each layer to isolate character motion. As a result, you can save each layer as its own asset for export into a game. - Expanded Platform Support
3ds Max 2008 is the first full release of the software officially compatible with Microsoft® Windows Vista™ 32-bit and 64-bit operating systems, and the DirectX 10 platform.
Sources : www.autodesk.com/3dsmax
Here's a quick look at some of the features that I think will be creating a lot of buzz:
1. The new user interface
Anytime Adobe (or anybody for that matter) messes with the interface for a product, it sends chills down the spine of many users. However, in CS3 the changes can be as minor or major as you want because this is probably the most customizable interface for Photoshop yet.
The first thing you'll probably notice is the single-column toolbar. It freaked me out a little the first time I saw it, but once I learned that you can return to the familiar two-column toolbar with just one click (right above the toolbar on the far left), then I felt right at home. Once my fears were gone, I started using the single-column toolbar and now I feel right at home with it. Best of all, it takes up less space on screen (which means more room for my images).
The other big interface change is the palette scheme, which (once again) is designed to put your images center stage by better managing your palettes (and the loads of space they used to occupy). Again, you can go back to the old method of floating palettes everywhere, but if you take a few days to get used to these new get out of the way fast palettes, I doubt you?ll want to go back. My favorite change in this area is the new Maximize Screen Mode view, which adjusts your window size automatically as you add and collapse palettes.
2. Huge improvements to Camera Raw
Camera Raw has really matured. The new version built into CS3 brings a wealth of new features, and (get this) the ability to use the Camera Raw dialog to edit both JPEG and TIFF images, as well as raw images. This changes everything!!!!
Among the main improvements is a Fill Light slider (kind of like the Shadow slider from Photoshops Shadow/Highlight command, but without the milky side effect that comes from using that control with its default settings). Theres also a brilliant slider named Recovery, which lets you pull back some of the highlights (to avoid clipping the highlights) without having to lower the Exposure, which affects more than just those blown-out highlights. This just rocks. Also new is the Vibrance slider, which does a much better job of increasing the saturation of any under-saturated areas in your photo without overly-affecting colors that are already well-saturated. This will probably put the regular Saturation slider out of business because it's just that much better. Besides these improvements, there are also a lot of handy interface tweaks, including color-coded bars to help you know which way to move the sliders to achieve the color or brightness you're looking for.
They've also added a wonderfully designed, intuitive Parametric Curve adjustment that makes it easy to adjust your image, and will even help users who don't understand Photoshop's regular Curves function get a better grasp of how to unlock its power. This definitely shares 'Star of the show status with the Recovery slider and Fill Light sliders.
Split Toning, the popular feature from Adobe Lightroom, has made its way over to Camera Raw in CS3. Honestly, I like the easy implementation of it here better than in Lightroom. Couple that with the new ability to save custom presets of your favorite Camera Raw settings and you've got one kick-butt new version of Camera Raw that makes previous versions obsolete!
3. The Quick Select tool
OK, this tool is probably the best selection tool since Extract because it's incredibly easy to use, and best of all, it really works. However, as cool as this tool is, in my opinion, the bigger feature is the Refine Edges floating palette, which gives you unprecedented control over selections; not just with this tool, but with ALL of Photoshop CS3's selection tools. You will be amazed at how much easier selections (especially tricky selections) have gotten with these two new must-have tools.
4. Mo Better Curves
Adobe has stayed away from the Curves dialog for a year, and with good reason it's just about perfect. The key words there are just about because they've added some options and made the tool more flexible without changing (i.e. messing up) the basic operation of this pro's color tool of choice. They've done this through an Options area that lets you choose which options you want to display, including the long-awaited Clipping Warnings and in-dialog Histogram. So, you've got a better Curves dialog with more visual feedback, without messing anything up. Well done, Adobe!
5. Printing Done Right
Adobe made a number of modifications to the Print dialog, and they?re all in the right direction, including a usable preview and easier configuration, without digging through a bunch of different dialogs like you had to back in CS2.
6. Black-and-White Conversion Control
Not only did Adobe add a better tool for converting from color to black & white, not only did they give you built-in presets, not only did they give you built-in tinting and the ability to leave the dialog box and click-and-drag within an area of your photo that corresponds with the color sliders in the Black-and-White control, bless Adobe's little pixel-lovin heart; they made it an Adjustment Layer. Life just got better.
7. Auto Align and Auto Blend
Think of the magic that Photomerge uses to put a panorama together: aligning elements within your sections of photos, then blending the colors seamlessly. Now imagine you're not stitching together a pano, but you have those same controls (and then some). That's Auto Align (which automatically aligns to related photos), and Auto Blend (which blends color seamlessly). These are some of those tools that look like real magic. Pretty darn brilliant.
8. New and Improved Bridge
I would have thought that Adobe Camera Raw would win my award for most-improved player, but once I saw the new Bridge, I knew we had a winner. This is a HUGE step forward for the Bridge, adding features such as a built-in Loupe tool for magnifying specific areas without zooming in on the entire image. It?'s very well implemented. Also, the ability to compare photos side-by-side is just huge. There are tweaks and improvements all over, including easier access to information, much faster drawing thumbnails thanks to new smart-thinking view options, and improved Slideshow capabilities. I'm just scratching the surface, but I can safely say that if this CS3 version had been Bridge 1.0, it sure would have made a lot of converts.
9. Smart Filter
Think Smart Objects, but perhaps a little bit smarter. Finally, here's a non-destructive way to apply multiple filters to an image and still go back and change your mind later (much later if you like). Implementing these Smart Filters like Layer Styles was a stroke of interface design genius. It just makes so much sense. Throw in the mask that comes with every Smart Filter and you?ve got a big winner on your hands. A big pat on the back to the engineer(s) who came up with this puppy!
10. Improved Cloning and Healing
The new Clone Source palette makes the process much more visible (you can finally see a live preview of your clone source before you actually start cloning). You've now got more control over your cloning and healing than every before. Try it once, you'll be hooked.
In entertainment applications this can reduce the costs of animation which otherwise requires the animator to draw each frame, or with more sophisticated software, key frames which are interpolated by the software. Motion capture saves time and creates more natural movements than manual animation, but is limited to motions that are anatomically possible. Some applications might require additional impossible movements like animated super hero martial arts or stretching and squishing that are not possible with real actors.
In biomechanics, sports and training, real time data can provide the necessary information to diagnose problems or suggest ways to improve performance, requiring motion capture technology to capture motions up to 140 miles per hour for a golf swing.
