- Tum mile (2009)(released)
- London Dreams (2009)(Released)
- Kaminey (2009)(Released)
- Kal ho na ho (2005)(Released)
- Life Partner (2009)(Released)
- Luck (2009)(Released)
- Paying Guest (2009)(Released)
- Kal Kissne Dekha (12 June 2009) (Released)
- Ek - The Power Of One (27 March 2009) (Released)
- Jai Veeru (13 March 2009) (Released)
- The Stoneman Murders (13 February 2009) (Released)
- Victory (30 January 2009) (Released)
- Friends Forever (2009) (Post-Production)
- Familywala (2009) (Stuck/On Hold)
- Har Pall (2009) (Under Production)
- Mr. Fraud (2009) (Under Production)
- Jaanleva (2009) (Post-Production)
- Rang de basanti (2004)
- Main Rony Aur Jony (2009) (Stuck/On Hold)
- Maharathi (5 December 2008) (Released)
- Sorry Bhai! (28 November 2008) (Released)
- Singh is King(Released)
- Welcome (2008)
- Kidnap (2 October 2008) (Released)
- Hijack (5 September 2008) (Released)
- Rock On!! (29 August 2008) (Released)
- Ugly Aur Pagli (1 August 2008) (Released)
- Mission Istaanbul (25 July 2008) (Released)
- De Taali (20 June 2008) (Released)
- Humsey Hai Jahaan (6 June 2008) (Released)
- Mithya (8 February 2008) (Released)
- Speed (19 October 2007) (Released)
- Chhodon Naa Yaar (5 October 2007) (Released)
- Darling (7 September 2007) (Released)
- Marigold: An Adventure In India (17 August 2007) (Released)
- Cash (3 August 2007) (Released)
- Awarapan (29 June 2007) (Released)
- Mp3 - Mera Pehla Pehla Pyaar (8 June 2007) (Released)
- The Train (8 June 2007) (Released)
- Good Boy Bad Boy (11 May 2007) (Released)
- Delhii Heights (30 March 2007) (Released)
- Just Married (16 March 2007) (Released)
- Tarqashh?A Basketful Of Fiery Dreams (2007) (Released)
- Aryan - Unbreakable (15 December 2006) (Released)
- Baabul (8 December 2006) (Released)
- Apna Sapna Money Money (10 November 2006) (Released)
- Hota Hai Dil Pyaar Mein Paagal (6 October 2006) (Post-Production)
- Rocky - The Rebel (22 September 2006) (Released)
- Pyaar Ke Side Effects (15 September 2006) (Released)
- Bas Ek Pal (15 September 2006) (Released)
- Dil Diya Hai (8 September 2006) (Released)
- Jaane Hoga Kya (1 September 2006) (Released)
- Anthony Kaun Hai? (4 August 2006) (Released)
- Alag (16 June 2006) (Released)
- Jaadu Sa Chal Gayaa (26 May 2006) (Released)
- Ankahee (19 May 2006) (Released)
- Tom Dick And Harry (12 May 2006) (Released)
- 36 China Town (5 May 2006) (Released)
- Fight Club - Members Only (17 February 2006) (Released)
- Aksar (3 February 2006) (Released)
- Ek Khiladi Ek Haseena (18 November 2005) (Released)
- Koi Aap Sa (14 October 2005) (Released)
- Chocolate (16 September 2005) (Released)
- Jo Bole So Nihaal (13 May 2005) (Released)
- Waqt - Race Against Time (22 April 2005) (Released)
- Lucky - No Time For Love (8 April 2005) (Released)
- Naam Gum Jayega (8 April 2005) (Released)
- Shabd (4 February 2005) (Released)
- Popcorn Khao Mast Ho Jao (1 October 2004) (Released)
- Dhoom (27 August 2004) (Released)
- Asambhav (23 July 2004) (Released)
- Bardaasht (23 April 2004) (Released)
- Meenaxi (2 April 2004) (Released)
- Chameli (9 January 2004) (Released)
- Daag - Shades Of Love (2004)
- Wrong Number (12 December 2003) (Released)
- Tehzeeb (5 December 2003) (Released)
- Janasheen (28 November 2003) (Released)
- Qayamat (11 July 2003) (Released)
- Stumped (16 May 2003) (Released)
- Aapko Pehle Bhi Kahin Dekha Hai (10 January 2003) (Released)
- Mumbai Matinee (2003) (Released)
- Kaante (20 December 2002) (Released)
- Yeh Kya Ho Raha Hai? (11 October 2002) (Released)
- Road (27 September 2002) (Released)
- Chhal (9 August 2002) (Released)
- Aankhen (5 April 2002) (Released)
- Pitaah (4 January 2002) (Released)
- Ehsaas - A Feeling (30 November 2001) (Released)
- Tum Bin (13 July 2001) (Released)
- Papa the Great (2000) (special thanks)
- Dil Pe Mat Le Yaar (29 September 2000) (Released)
- Rangeela (8 September 1995) (Released)
I thought that it would be nice if each one of you would tell us somthing that exists in max n we didn't knew about it, somthing that will make our work easier.
- When you draw a spline you can press I while drawing the line to switch to interactive mode.
- To dynamicly work with modifiers you can drag and drop modifiers from one object to another. I.e. you have cube 1 and cube 2, cube 1 has meshSmooth on it, you can click and drag meshSmooth onto cube 2 and it will be copied there. You can hold down ctrl + drag will instace the modifier, shift+drag will move the modifier from one object to another.
- In material editor you can rotate a shader by middle mouse button clicking and draging on it.
- If you select a file from explorer and drag/drop it onto mat editor shader slot it will add it into diffuse channel. You can drag any texture maps from explorrer into any mat editor slots, with out having to go and click (channel/bitmap/brows for bitmap).
- This one is a rather warning for max 7 users: did you know that if you instance a map in one mat two or more times, then click make unique button it will destroy the shader.
- Reactor dynamics: when you are trying to simulate two objects which have to look like they are side by side and reactor gives warrning of object intersecting, put a push modifier with a small value of -0.05 to shrink the objects temporarily, after the simulation you can turn off the push modifier and have everything looking correctly and colliding.
- Did you know that by default settings quasi monte carlo for primary bounce (Cool will render slower and more graynier image then if you turn up global QMC sampler subdivision to 4 (cleaner and faster). And making quasi for secondary bounce (exterrior) will make it render even faster, and even faster with global subdivisions to 4.
- Did you know that 3ds max maximum frame range in time slider is -10000 to 10000.
- Particle flow is terrible with max collision objects, avoid using heavy instaced objects colliding, this will result it horrible render times due to PF precalculations. Making PF cache to disk will make 3dmax files aroun 600 mb and still wont be anywhere near as helpful as one would want.
- Did you know that while working in editable poly mode ctrl + I (invert selection) does not work, but it works fine if you go edit/selection invert.
- Did you know that MeshSmooth will crash max at level 7 subdivision and TurboSmooth will still render all though at 2.5 gb of ram, but it will be fast and efficient. So since turbo smooth showed up I dont use meshsmooth that often. (test done on a primitive sphere renderer on mental ray)
- Did you know that procedural textures in vrayDisplacement Mod will render much slower then baked textures.
- Attaching multiple heavy objects in 3ds max via editable mesh/poly will perform a memory leak which will force max to jump the memory to maximum then crash. (test is done by cloning 100 (100x100) spheres and attaching them all in one batch. While if you attach them one by one your memory will grow exponentially, but you will be able to attache an nth number of them then save, close max open max and continue. (maya can do this attachement with memory under 900mb)
- Vray does not motion blur any light types, so if you have heavy motion in your scene which depends on precision lighting, do not use lights, rather use gi emmited objects.
- Vray does not motion blur lights thus does not motion blur any volumetric effects corelated to lights. Solution is to use camera multipass effect with duration corresponding to you motion blur to render a separate pass.
- Vray has hard time motion bluring particles which spawn and die between frames. If the blur is not too heavy you can use 2d effects motion blur, works well.
- Vray cannot motion blur Fluids like realFlow mesh or Glu3d, again 2d blur would work for some cases.
- When rendering single objects or passes like shadows use region to cut down on antialiasing of black unnesesserry space. Just make sure your object does not exit the region on a certain frame.
Sources : Internet
The measures have a dramatic influence in combination with lights and their fall-offs as well as atm-FX. If an object is only a few centimeters (inches) in size, don't desgin it in meters (feet) unless necessarry.
Don't forget: you can zoom your viewports to dramatic values - in both directions.
Simplified: The CPU sends it's data from the System-RAM to the GC. The GC renders an image out of what it gets and sends it to the screen (at usually around 72dpi) - not back to your system's RAM, since the out-port of the GC is (mainly) a oneway-road. Therefore the system can't access the rendered image that is sent to the screen.
3D accelerators are usuefull to speed up the viewports. The faster the GC tells the screen what to do, the faster - and smoother - the handling of the viewports will become. You surely noticed the degradation that occures when handling certain views of certain models. Trying to (eg.) rotate a huge and complex scene in "shade and highlight" mode often degrades the display to wireframe or even to bounding box while rotating. Switching on "degradation override" may make the viewport behave somewhat stubborn to your commands. This is where a fast GC comes handy. Also doing previews of animations in viewports will benefit from an accelerated GC.
Sources : Internet
- A shell with no soul? A lot of vehicles I see on the web are modeled out as just the body with wheels & tires. That's fine, but there is a lot more to a vehicle than just the shell and wheels. There is an interior, engine, transmission, drive line, wiring, tubes, hoses, bolts, and a whole other host of parts that make up the entire vehicle. For clarity, I am not putting down a vehicle model that consists solely of a body and wheels. For some applications, this is all that's required.
- References: You will need a lot of references while tackling a project of this magnitude. Even if you are very familiar with the subject matter you will more than likely need photos to get most of the details down. www.google.com/images is a great source for images, and while I use Google a lot, there are plenty other places to find pictures or information. I for one, get magazines that pertain to the subject model. Magazines will give you pictures as well as information and write-ups about the subject. Don't over look the advertisements though; they usually have good pictures as well.
A digital camera is a necessity for me, taking a picture of something specific is a very good way to gather references. A high mega-pixel digital camera can capture a lot of detail, even if you don't stick the camera intrudingly close-up. (but sometimes, you just have to) I go to car shows quite often to browse around the beautiful machines, and to take pictures (both for artistic photography, as well as reference photos). Sometimes I am forced to go to auto parts stores, and take pictures of the parts that way. I bring my college ID with me, and I never have any problems taking pictures inside the store. I even keep old parts off my car (or new ones that I have not installed yet) as reference. Just keep them in a box by the computer, and pick them up when it's time to model them.
Having a dual monitor setup makes the process of modeling a lot easier. You can have a few reference pictures open on one monitor, and your 3d program on the next monitor. That, combined with magazines and parts strewn all around, should be plenty of reference.
- Knowledge: Having a little knowledge about your subject matter usually helps out quite a bit. Being mechanically minded, I like to know how things attach to each other, and how they interact with each other. You don't have to know all this, but it sure does help. For instance, if you don't know how a particular part correctly attaches as it would be in real life, you can attach it convincingly enough using your knowledge of how other parts usually attach. That may be all you need.
- Accuracy: Granted, most 3d programs are not geared to absolute real world accuracy; you can usually customize the units to SAE or Metric standards and get acceptably close accuracy. Most 3d programs are able to do this, but even then this is not enough to get perfect accuracy. Accuracy is being able to tell the distance and angle from one object to another, or the diameter of a bolt whole and angle in relation to the other holes, or bend angle and slope of a tube: and being able to do this quickly and easily. CAD programs and other mechanical design programs are more suited to accuracy, but for the most part, if you can make something believable, then it does not need to be absolutely accurate to the millimeter. Some jobs may require a higher degree of accuracy, but for the majority of models, being very close and believable is plenty good enough. I am not saying do not pay attention to accuracy, if you pay attention to accuracy as much as possible, there will be a lot less guess work and "eyeballing" to do.
Sometimes, "eyeballing" is the only practical way around something. Here, it is important to know the size and placement of object in relation to their surrounding objects. For example, look at pictures and see: How many tires long is the car? (6 and 2/3 tires long, for example) How many headlights wide is the grill? How many bolts fit in-between two header pipes, how many valve cover bolt-heads wide are the valve covers? When you start thinking like this, any guess work you have to do, will be done much easier.
- Starting the modeling process: Starting a vehicle can be a very daunting task, especially if you plan to make the vehicle from the ground up: frame, engine, body and all. I suggest that you don't look at the vehicle as a whole, and don't even look at is as "the engine" or, "the interior". Break it down even further, down to the individual parts.
Think of it just as you would if you were to physically build or restore a vehicle in real life. If starting out with the engine, look at the block first, look to the next part attached, and the next part, and the next. Now model them out as you study them individually. All the while hiding parts that have been completed (except to get things aligned and scaled correctly). If you think of the engine as simply a set of parts, rather than a huge contraption, things will go a lot easier. This will ensure that you don't get mind boggled by the huge task, and also that you don't skimp over any details.
Back to the "physically building or restoring" example, would a vehicle run without fuel lines to deliver the fuel? Or breaks without a break line? Would the hood stay open with out a prop or struts? Would a door open with out hinges? Would the seats stay put with out seat rails? Would all those parts stay on if there are no nuts, bolts or welds? I think you can see the pattern here. Think of it literally, however ridiculous or insane that might sound.
Sources : Internet
If you are getting lots of errors or system crashes, you could have a problem with your registry. The Windows registry is a database of files that configure things for multiple users, software, hardware, and many other things. It is really easy to corrupt your registry without even knowing it. This is why it is important to do a registry backup or purchase a registry cleaner as a method to improving your PC performance.
Registry cleaners can do a backup and restore corrupted files. Make sure you do some research before you buy one, though. Stay away from free ones. Remember the old rule of buying anything - usually if it is too good to be true, it is.
*Only for Experienced PC Users*
To do a backup with most newer version of Windows, all you have to do is click on the ‘Start’ menu, go to ‘Run’, and type in ‘regedit.exe’. This will open a registry editor built into Windows. Using this, you can backup your registry into a .REG file, and burn it onto a CD for safekeeping. Keeping a good copy is one of the best methods to improving PC performance.
PC Performance – Tip #2
If your PC is running very slowly, it could be clogged with junk files, which leads to the second tip to improving PC performance. As you continually use it, your PC can accumulate lots of little files that you may no longer use. If you surf the Internet a lot or do a lot of downloading, then you PC can become clogged with lots of those little files.
An easy way to get rid of these junk files, thus improving PC performance, is to do a disk cleanup, then a error check and finally a disk defragment. To do this you click on ‘My Computer’ and right click on your main drive (usually C:/), open the menu, click the ‘Properties’ tab. When the next window pops up you will see a disk cleanup button, click this and wait for it to find any unused files, then delete these files to free up some room.
When this has finished then click on the ‘Tools’ tab up at the top, there you will see disk defrag as well as error check. Before you start doing either of these, though, make sure you have all programs running in the background off. Completing an error check before a defragment is always a good idea. An error check will look for any trouble spots on the hard disk, and lead to improving PC performance.
If you do a lot of downloading from the Internet, your hard disk can become full very quickly. Improving PC performance for this is really easy, and you have a few options. You can buy an external USB hard drive and transfer your files to it, thus freeing up the hard disk inside your tower. The other option is to delete any files you are no longer using. Of course, if you do decide to uninstall, make sure you do it properly. If not, you can leave little bits of the program or delete something you actually need from your registry.
Also, some of the freeware or shareware programs can leave behind some residual files that you may need to delete as a method to improving PC performance. A excellent way to keep your registry clean and error free is to use a registry cleaner.......
PC Performance – Tip #4
If you have done lots of different things, and you still don’t seem to be improving PC performance, then you may just have dust clogging up the electronics within your tower. In this case, only a good spring cleaning is necessary.
It is easy to take the outer casing off your tower. It’s just a few screws at the back and sometimes the top or bottom. Once the screws are loosened, it should just slide right off. Once the casing is off, don’t start blowing at the dust (and if you have had you PC for a while, there will be a lot of it). If you blow, you may spit a little which can fry some circuitry. What you should do is buy a can of compressed air. It sort of looks like a can of WD-40. You can spray the air to disperse the dust. Don’t get too close, though, as the components can get damaged which is certainly not a method to improving PC performance.
Also note not to touch any parts with your hands - if you need to touch anything make sure you earth yourself by touching the power unit first - the power unit should be connected to the wall socket as well*Improving PC performance isn’t hard and can be as easy or as difficult as you want it to be. Just remember to do regular maintenance, and your PC should run smoothly for quite a while.
Sources : Internet
- Real-Time Animation Tools
Using tools that are designed for non-technical artists, you'll get instant playback of character performances, alleviating the need to preview or render your work. The real-time capabilities of MotionBuilder makes it the character animation software of choice whether for an individual artist, or as the animation backbone of a large production pipeline.
- Revolutionary Character Technology
With its powerful full body FK/IK manipulation rig, Autodesk® Motionbuilder provides powerful automated character setup, so you can quickly setup a powerful rig, independent of your character's size or proportions. You can customize the look and feel of a character's manipulation rig easily, without the need for scripting or constraint setups. You can also repurpose an animated motion from one character to another with real-time motion retargeting.
- Unified Non-Linear Editing Environment
The story timeline for pre-visualization and layout saves even more production time by allowing you to easily blend, edit and sequence tracks composed of animations, cameras, digital video, and audio. You can also make camera shot decisions and re-order and re-time your shots "on-the-fly", similar to traditional non-linear video editing.
Autodesk® MotionBuilder™ 7.5 natively supports FBX, a platform-independent, high-end 3D authoring and interchange format. It lets you acquire and exchange 3D assets and media from a wide variety of sources quickly and easily. FBX is widely supported by the industry's leading software and hardware manufacturers and film studios.
Software (Minimum System Requirement)
Software Microsoft® Windows® XP Professional
Apple® Mac® OS X 10.3 or higherMotionBuilder™ 7.5 requires one of the following browsers:
Microsoft® Internet Explorer®, Netscape®, Safari™ or FireFox™
Hardware (Minimum System Requirement)
Intel® Pentium® III or higher, AMD Athlon™ processor, Macintosh® G4 or G5
256 MB RAM
CD-ROM Drive (DVD-ROM drive required foradditional Clip Art)
OpenGL® graphics card with 32 MB RAM
600 MB of hard disk space
Sources : Internet