• Facility House: Post-Production Company
  • Fettling: Trimming and making seams on models or puppets after the moulding process.
  • Field: In 2D drawn animation, the area of the drawing to be seen by the camera is referred to as the field size. The format of the field depends on the screen ratio at which the material is being shot.
  • Field: A very basic explanation for the meaning in video is that there are two fields for each frame of film. One field contains the odd scan lines of the frame, the other contains the even scan lines. When run at the correct speed, a complete image is seen. (UK television runs at 25 fps, i.e 50 fields per second; U.S. television runs at 30 fps, i.e. 60 fields per second).
    For images that originate from a film frame, the two fields appear identical to one another, because they are both captured from the same source frame. For images recorded as video, the two fields look different, representing different moments in time, recorded 1/50th second after one another. Moving images that are 'field based', and generated on video, will appear smoother when motion is present than those generated from film but can lack the texture of film.
  • Flipping: Holding a pile of drawings and flipping them repeatedly to check the animation prior to shooting a line test. Same principle as a flip book.
  • Follow through: Actions have a natural follow through. A follow through is the continuation of movement after the main action. For example, in tennis, after the player serves, the arm 'follows through' the arc of the movement, after the ball has been hit.
  • Fours: Creating one image to be exposed for four frames. This will create jerky animation. Four frames is the shortest number of frames that will be perceived as a hold so animation on fours can look like a series of short holds.
  • Fps: Frames per second
  • Frying: American for 'Boiling'.
  • Keys (aka Key Poses, Key Drawings or Extremes): The keys are the extreme drawings or images of an action, produced by the animator to create the structure of the animation.
    Leica Reel: Similar to an animatic. Effectively a filmed storyboard to demonstrate the composition of scenes and overall pace of the film. (Name originated because early story reels were shot on Leica cameras.)
  • Model sheet: A page of sample poses of a character or prop, giving character details and expressions.
  • Moving hold: Although there is no change in the movement, the image is redrawn to keep it alive.
  • Multiplane (Camera): A set up of layers of glass above a table that allows a rostrum camera to travel a significant distance, pulling focus as the camera 'tracks in'. This is used to achieve a feeling of depth, i.e. background, middle ground, foreground. A famous example of a Multiplane Shot is the opening scene of “Bambi”.
  • NTSC: National Television Standards Committee. N. America Television and Video format. Plays at 30 frames or 60 fields per second.
  • Overlap: Occurs when not everything is moving evenly so, for example, the clothes or hair carry on the momentum once the body has stopped moving.
  • PPE: Personal Protective Equipment. Use of such equipment is very important in Model Making and Stop Frame.
  • Paint Pop: When there is a paint mistake on a single frame, it creates a visual pop.
  • PAL: Phase Alternate Line. This is the UK TV and Video format. It also applies in some other European countries. Plays at 25 frames or 50 fields per second.
    Pegbar: A thin strip, usually made of metal, on which are fixed three pegs, one oblong on both sides of a central round one. This provides an accurate system of registration when working on punched paper.
  • Peg reinforcements: Animation paper can get worn being taken on and off the pegs regularly, so thin card or plastic reinforcements can be used to strengthen the punched holes in the paper. If the paper does not fit tightly on the pegs, the registration may not be good enough for certain accurate types of work.
  • Peg Strips: Strips of paper or card, often self adhesive, in which peg holes have been punched. These can be used to add peg holes to unpunched paper or to move pegs to an irregular position for a particular camera set up.
  • Off the Pegs: An animator is 'off the pegs' when the animation drawings are taken off the peg bar. This can make it easier to draw a breakdown or an inbetween in an accurate position between two other drawings. It can also make it easier for animators to control shapes and volumes because they can adjust the position of one drawing on top of another.
    Plates: Sometimes referred to as Background Plates, these are the background elements, usually live action, to which CGI or drawn animation, will be matched.

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