The Components in a Standard Material's include its color components, highlight controls, Self-illumination, and opacity.....
  • Ambient Color is the color of the object in Shadow.
  • Diffuse is the color of the object in direct, "Good" Lighting.
  • Specular is the color of shiny highlights.
  • Some Shaders generate the specular color, rather than letting u choose it.
  • Filter is the color transmitted by light shinning through the object
  • The Filter color component isn't visible unless the material's opacity is less than 100%
  • Self Illumination simulates an object lit from within
  • Opacity is the opposite of transparency. As you reduce the Opacity value, the object becomes more transparent.

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