The Components in a Standard Material's include its color components, highlight controls, Self-illumination, and opacity.....
Ambient Color is the color of the object in Shadow.
Diffuse is the color of the object in direct, "Good" Lighting.
Specular is the color of shiny highlights.
Some Shaders generate the specular color, rather than letting u choose it.
Filter is the color transmitted by light shinning through the object
The Filter color component isn't visible unless the material's opacity is less than 100%
Self Illumination simulates an object lit from within
Opacity is the opposite of transparency. As you reduce the Opacity value, the object becomes more transparent.
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