Shading types are handled by a "shader", which offers you variations on how the surface responds to light.
  • Anisotropic
    Creates surfaces with noncircular, "anisotropic" highlights; good for modelling hair, glass, or metal.

  • Blinn
    Creates smooth surfaces with some shininess; a general purpose shader

  • Metal
    Creates a lustrous metallic effect

  • Multi-Layer
    Creates more complex highlights than Anisotropic by layering two anisotropic highlights.

  • Oren-Nayar-Blinn
    Creates good matte surfaces such as fabric or terra-cotta; similar to blinn

  • Phong
    Creates smooth surfaces with some shininess; similar to Blinn, but doesnt handle highlights (especially glancing highlights) as well.

  • Strauss
    Creates both nonmetallic and metallic surfaces; has a simple set of controls.

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