A Material is a data that you assign to the surface or faces of an object so that it appears a certain way when rendered.
Materials affect the color of objects, their shininess, their opacity, and so on.
A standard material consists of ambient, diffuse, and specular components. You can assign maps to the various components of a standard material.
Maps
The images you assign to materials are called maps.
They include standard bitmaps (such as .bmp, .jpg, or .tga files), procedural maps, such as checker or Marble, and image-processing systems such as compositors and masking systesm.
Materials that contain one or more images are called mapped materials.
The Renderer needs instructions telling it where the map should appear on the geometry. These instructions are called mapping coordinates.
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