In this section, I will be giving you tips on how to make your 3dsmax viewport run faster and more efficiently.

Let's start with the viewports, probably the most vulnerable feature of 3dsmax to freeze up. I get so many questions from people who can't work on their scenes because they add too many meshsmooth or turbosmooth modifyers to their models, and they just aren't looking at those modifyers full options. When you add any subdivision modifyer to your models, preview it with just one itteration, if it looks somewhat good, then change it back to 0, and set your render itteration to 1 or 2, if the model in the render doesn't look smooth enough, then simply add more render itterations.

When you're working on major scenes (that have about a million or so polys, and a few hundred objects), and you are stuck trying to get around in the viewport which is traveling at a choppy 2 frames per second, then simply turn the viewport wireframe mode on (hotkey: F3). It should be easier to get around in, especially when you are previewing animations. Another good alternative to the wireframe mode is the box mode (hotkey: O). In this mode all the objects in the viewport appear to be 6-poly boxes and is virtually lag free. This is an ideal solution for people who have low-grade video cards.

Another big factor for disruption in the viewports is the lighting. Lights take up quite alot of your system memory, and a good trick for dealing with that is to (simply put) delete the lights...but BEFORE you do that, select the lights (individually if you have more than one) and press F12 to get their position co-ordinates. Make a new text document or something to paste your X,Y,Z co-ordinates and write down the light settings. This may be a little much just to free up some memory, but it's well worth it.

If you're viewport ever acts weird (such as models looking bright green and such) then why not change your viewport renderer? There are 3 options for it in 3dsmax, including Direct X, OpenGL, and Software. I recommend using D3D if you have an NVidia graphics card, they seem to perform well together. If you are using an ATI card, then go with OpenGL. If you are using card that doesn't perform as well (such as an integrated card), give all 3 a try. All options should work on any card, but some are more compatible than others). On my old video card I used the software version, and it worked great (but it isn't recommended on the hi-grade cards). To change the viewport renderer just right click on the 3dsmax icon on your desktop and go to properties, and then add "-H" at the end of the target.


SOURCES : INTERNET

1 comments:

Anonymous said...

THanks for the help man,appreciate it!

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